Last year, or maybe the year before (time moves so fast now), I took a game development course at our local community college. I had a blast. We used software called Gamemaker in the class. It was inexpensive and made it incredibly easy to put together a simple game. Now, one or two years later, Gamemaker is more expensive, more complex and far more capable. I lost interest though, until yesterday. I don’t know what possessed me, but I decided to try and create a lunar lander type game. I used to love lunar lander. The time flew! I spent hours on this silly game yesterday and enjoyed every second of it, even the frustrating parts. It’s a pretty simple game, and as you can see from the screen shot below, not particularly striking graphically (most of you know I’m color challenged and can’t draw to save my life, so most of my games will probably be black and white – simple shapes). But, it works. And, it’s surprisingly difficult to land the thing correctly. Now I’m thinking of ways to make it even harder. I might add wind (I know – no wind on the moon, but it’s my game and I can do what I want).
I did another version, just swapping out the simple graphics for clipart to liven it up a tad. Hence, the Happy Bees version of my lunar lander.
I wish I were smarter, but I’ll get there if I keep making these with more features, more complexity. At least I’ll keep trying as long as the time flies like it did yesterday.